An Operation processes variants/products during a time called process time. The processing of a variant/product starts as soon as it reaches the operation. The time the variant should be processed is determined by the processing time, that might be prolonged due to process disturbances. These are two of the settings that are described in the table below.
Settings
The settings of the Operation are listed below along with a short description and possibly a link to a more detailed description about the setting.
Setting |
Description |
Name |
Sets the name of the object. |
Location |
Displays the location of the object. |
Process time |
The process time of the Operation models the time it will take the Operation to process a variant/product. See process time for more details. |
Process time EPT |
Used to add additional variations to processing time. These variations could be due to natural variations in execution time of the task and be set to {none, manual}. Default this is set to none. None: No additonal variation is added. Manual: This adds variations that will mimic variations seen on an task performed by a human. These variations include all types of disturbances, both failures and human variations in execution of the task. Variations in human execution might for example be due to talking to a coworker or going to the toilet. This is done using something called Effective Process Time (EPT), which in this implementation is based on real data from a case performed in the automotive industry.
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Setup time |
The setup time of the object models (if used) times for setting up the object for an other variant than the previously processed one. See setup time for more details. |
Setup time EPT |
Used to add additional variations to setup time. These variations could be due to natural variations in execution time of the task and be set to {none, manual}. Default this is set to none. None: No additonal variation is added. Manual: This adds variations that will mimic variations seen on an task performed by a human. These variations include all types of disturbances, both failures and human variations in execution of the task. Variations in human execution might for example be due to talking to a coworker or going to the toilet. This is done using something called Effective Process Time (EPT), which in this implementation is based on real data from a case performed in the automotive industry.
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Resources |
Specifies skills needed, if any, for performing different task on this object, e.g. repairing a failure. More information about this can be found here. |
Disturbance |
A detailed description about disturbances can be found here. |
Exit Strategy |
The exit strategy sets how variants/products should exit from the object to its successors. See exit strategy for more details. |
Dispatch |
The dispatch setting sets how variants/products waiting to enter the object should be prioritized. See dispatch for more details. |
Timetable |
If the object follows a certain Timetable it will be shown here. The input-field has a drop-down containing all timetables in the model as well as an option none. Using this drop-down it is possible to select a different timetable or remove the timetable from the object by selecting none. |
User attributes |
Lists all attributes that the user has added to the object. See User attributes for more details. |